This PUD has been adapted from the original for inclusion in the KPUDs. You are free to distribute the PUD, subject to possible limitations by the author outlined below, but if you do so, include this file with it. If you modify the PUD, change its name. KPUD home page http://w3.one.net/~billw/KPUD ================================================================================ PUD Name: Two Ways In Author: Gary A. C. Backus (gbackus@mindspring.com) Nickname: Bacchus File Name: KP2wayin.pud Description: Two Ways In by Bacchus Dimensions: 64 x 64 Terrain: Forest No Players: 2 % Open Land: 43 % Forest: 24 % Water: 17 % Mountains: 16 Total Gold: 250,000 (6 mines) Total Oil: 60,000 (2 patches) Total Lumber: 78,200 Start Mines: 40,000 Other Mines: 30,000 - 55,000 Default Res: G=2000 L=1500 O=7000 Default Unit: 1 Peasant, 1 Farm, 1 Town Hall, 1 Transport Description: This map is a modification of the original One Way In, One Way Out. The default units include a trannie to allow for either a quick attack or a quick expansion to the mines on the right. The trannie is the "First Way In." The "Second Way In" is via sappers. There is a river in the mountain with a small break in the river so the sappers are channeled through that one pass. The main mines are 40k, the expansion mines 55k, and the island mines are 30k each. The distance from the main mines to the expansion mines is equidistant and the distance from each expansion mine to the river in the mountain is equidistant. This is to allow both opponents an equal shot at sappering just to the river and doing spells across at the peon gold line.