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Planetary StatisticsSize: Size D (1K-4K Miles) OverviewFarithom is the second planet, it orbits at .3 AU (about 28 million miles). Like Calithorn it too is airless--at least on the surface. However the planet is honeycombed with caverns that do contain a breathable atmosphere--but the temperature of 630+ degrees would require all but fire-dwellers to have fire resistance magic. Also, unlike Calithorn the planet's gravity is 1/4 normal. Hazards630 degree heat, traces of methane in the air of the caverns (chance of explosion, cave-in, or poisioning), potentially hostile native life-forms (fire dwellers and heat-addapted species). PoliticsFire dwellers are dominant politically. The planet is extremely important to Aloth as a trading partner because of the rich deposits of rare metals, many of which can only be smelted by fire-dwellers. In return, the fire-dwellers crave many things only Aloth and the Belemir belt can provide, especially the rhenium from Legomir. PopulationFire dwellers, heat-adapted fauna, heat-adapted fungi & other subterranean plant life. Major ProductsThe following items are extremely common on Farithom: Molybdenum, used for alloying steel, in certain enamels and dyes, and in certain alchemical reagents. Zirconium, used to line furnaces, smelters, etc. Also used in fire-resistant magical items. Tungstun (called Wolfram by natives) useful for creating structural materials with high heat resistance. Unworkable except by fire-dwellers or spells designed specifically for this metal. Lead. The following materials are uncommon, but not rare: Platinum (and irridium), Mithril, Adamantine. Armed ForcesBy its nature Farithom is impregnable to non-fire dwellers. The salamanders and efreet that make their home here are well armed against intrusions from the elemental plane of fire, however. They thus possess one of the few standing armed forces in Saruspace. Magic UseFire resistance is a must for anyone visiting this world, and special protective shielding (such as non-conductive ceramics) are essential to protect any ship that lands. Rule AdjustmentsAll encumbrance and weight are cut by 3/4. Missile ranges are multiplied by 4, however any extended range is in the Long Range category. |