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Planetary StatisticsSize: Size D (1K-4K Miles) OverviewLegomir is the inner moon of Aloth, it's extremely important since many of its resources are used to trade with Farithom's fire dwellers. Gravity's one-third normal, the climate is arid and the air's fairly thin. Survival isn't really a problem--assuming you have a normal world as your primary and frequent supply runs from home! HazardsLegomir's no picnic. The air's about like a high mountain, people can adapt but hard work's no fun. Water is next to non-existent, plant life runs to the ultra-desert style. PoliticsLegomir enjoys a unique position, somewhere between a protectorate and a colony. The mines are too important (and the Legomir dwarves too irreplacable) for Aloth's city-states to do more than treat them with kid gloves. So (like most settlements on Aloth itself) Legomir pretty much ignores politics, except for the trade and supply agreements. PopulationAlmost exclusively dwarven, since they're the only ones hardy enough to be able to work in Legomir's mines. Legomir's dwarves are born and bred on the moon, and they have a somewhat condescending attitude toward other species, even other dwarves. Legomir dwarves are +3 on constitution roles and can deal with limited air more efficiently than other dwarves, they can survive on 1/3 the air a normal dwarf requires. Major ProductsLegomir contains rich deposits of rhenium (used to create metal alloys that are strong at high temperatures). Rhenium is a valuable resource that the inner planets trade for. Armed ForcesLegomiri dwarves are dwarves, after all, they're more than capable of handling anything Legomir throws at them. In addition, because of the vital nature of the mines, they are well defended against spelljammer assualt, Legomir can demand protection from any city-state on Aloth--and expect to get a massive response. ReligionsAll dwarves in the sphere worship Dumathoin, keeper of secrets under the mountain. In this sphere the god also has responsibilities for dwarven craftsmen. In keeping with the scarcity of gods in this sphere, Dumathoin is the only dwarven deity worshiped here. Magic UseNo dwarf has much use for magic, the Legomir dwarves being no exception. However, they aren't pig-headed about it, freely using magical aid where required. While dwarven citadels roam the Belemir belt, no such craft travel to Legomir, the dwarves rely on other races to bring supplies and other necessities. Illegal ActivitiesBeing lawful folk, even by dwarven standards, smuggling is almost unknown )except for non-dwarves) between Legomir and other worlds. It takes a great deal of hardiness, at any rate, to deal with natives of Farithom, and so the dwarves and their agents have little competition for the Fire-dweller trade. Rule AdjustmentsTriple all missile ranges (additional range is in the Long range category), and reduce all weight and encumbrance to 1/3 normal. |